Developed in C++ under Visual Studio with Steinberg SDK. Plugin tested under FLStudio, Renoise, Reaper, OpenMPT, VSTHost, Audacity.
Have fun with distortion and saturation ;-)
To celebrate space exploration (why not), here is a screenshot of SokoStation v7.0.6 that now includes shortcuts for 1-step undo-redo (U / BackSpace / CTRL+Z) and for restart level (R / F5). This version also includes inner technical updates like source code separation into Partial Classes. And of course a few bug fixes. Now I have to implement the editor, right?
Yes yes yo. Here is the v7.0.5 of da SokoStation and this time you have a playlist for levels and another playlist for backgrounds (colors, textures, pictures). So that you can easily go from one to another level. The same for backgrounds. And for both you even have a random feature. It can make cool results. For example, here, it’s absolutely not random choices ;-) It is my Nyan Cat level with a raindow texture to be as close as possible of the meme.
EDIT: Oops, I forgot to mention that now, current level and progress are saved when you exit the game!
This time, SokoStation v7.0.4 is able to save and reload most of its parameters. Not the levels for the moment. But the window state, the used paths, the last background, this kind of things. So now it is easier to change the texture, the picture, the level. Have fun with it. I still progress ;-)
Hello! With SoKoSTaTioN v7.0.3, you can now load levels from XSB compatible files (single level style). Because doing eternaly the same unique level was a bit boring I think :-) This version also includes small bug fixes.
SokoStation in v7.0.2 can now go FullScreen. Also, I implemented a mutex to ensure Single Launch of the application. All the menus have been improved to be more logicals. French only for the moment. And only the famous first level of Thinking Rabbit to play with.